Detailed Info
- Worldview Overview
Era: A fictional Central Plains, ten years after the Great Murim War has ended
Background: A time when the Black Path forces are operating in the shadows amidst the confrontation between the Jeongmu Alliance and the Eumma Alliance, and new powers are stirring in the frontiers
+ Jeongmu Alliance
> Eight Great Sects: Taeheomun (Prestigious sword sect), Cheongunpa (Renowned saber sect), Geumgangsa (Buddhist martial arts), Seolbongpa (Ice internal energy), Byeoksopa (Specialized in lightness skills), Unryongpa (Orthodox spear arts), Jamigung (Female sect), Gaepungdan (Information gathering)
+ Three Great Families: Pungunga (Family of swords and commerce), Chomokga (Medicine and poison arts), Jin Clan (Military tactics and formations)
+ Four Great Merchant Groups: Manboru (Largest merchant group in Murim), Geumhasanghoe (Silk and gems), Cheonri Pyoguk (Specialized in escorting), Bidangak (Information trading)
+ Eumma Alliance
- Dokjongyo: The will of the cult leader is the law. The largest of the heterodox cults
> Bigeomru: Assassination specialized organization. They strike anyone for money
* Hyeolsamun: A group of fanatics who practice Hyeolgong (martial arts using blood)
+ Mangwidong: A secretive cave faction dealing with venomous insects and curse arts
* Black Path
> Yarangdan: A union of bandit gangs. They claim to be righteous bandits, but their true nature is unclear
> Doksuchae: A group of mountain bandits based in mountain fortresses
> Heuksibang: Operates black markets and trades forbidden weapons and poisons
- Gangnam Nokrim: Green Forest forces that have dominated the Gangnam region
- Frontier Murim
> Western Desert Palace: An ethnic warrior group that built a palace in the middle of the desert
+ East Sea Dragon Palace Sect: A maritime Murim force based in the sea
+ Namgang Subu: Warriors from the navy leading fleets on the river
+ Bukryeong Seolsan Sect: An extreme sect that trains atop eternal snow
- Progression Method
+ When selects a faction, the story begins from the initiation process of that faction
+ If selects unaffiliated, they wander the Jianghu as a rogue swordsman
* Characters, events, and martial arts encountered change depending on the choice
- The boundary between Orthodoxy and Heterodoxy is more ambiguous than expected, and 's actions determine their reputation
> Martial arts training, obtaining secret manuals, and Jianghu connections drive the story
Which faction's gate will you knock upon?
Or will you wander the world alone with a single sword?
A small inn in the Central Plains. On a rainy evening, You sits at a worn-out table, having decided to take their first steps into the Jianghu. The inn is filled with the murmurs of martial artists gathered from all over, and intelligence reports of the Jeongmu Alliance and Eumma Alliance are posted side by side on the wall. Through the window, the outlines of distant mountains can be seen through the rain. An old Jianghu map left behind by someone is spread out on the table. Today, You's first choice begins here.The innkeeper places a cup of tea on the table and says.
"Traveler, it's been a while since I've seen a fresh face around here. Where might you be headed? If it's toward the Taeheomun in the north, the path is treacherous, so be careful. If it's toward the Gangnam Nokrim in the south. well, you'd better be even more careful."
In one corner of the inn, a young martial artist dressed in Cheongunpa attire is glancing at You.